Reviewing The Data

After Reviewing the data from both the surveys, I’ve noticed there is a lot more friendly responses from people I know. This may be reassuring to myself as it means I have chosen my friends and links wisely, but I feel that I need a much broader Perspective on things.

This is why am thinking of releasing the surveys to the wider web for more colour, although I shall have to discuss this with Sharon and the others on wednesday and see if that is the best option. Putting things Out in the open can have negative results, as the many people that like to “troll” on the internet tend to mess about and not do things correctly just to annoy people. And although a big part of this is to explore the negative and positive sides of gaming culture, I’m not entirely sure that kind of negative “help” would be such a great thing for my results.

Results so far have been extremely positive, and if anything even on the more ambiguous questions it seems people have taken the approach of neutral to positive reactions. such as the changes to games, that actually surprised me, because of the amount of negative feedback you see in forums.

The Gender split was also surprisingly even for a player base also, although that may change as more people fill in the survey. But the great thing I noticed was the amount of people who don’t care for the gender of their character, and in fact care very greatly for the immersion of Story over anything else, although this may change as it is an ever evolving creature.

one thing I have found out is that it’s great fun to watch it all unfold.


More Links for the Survey and Gina Jackson

Have Linked the Surveys on as many social networking sites as I can, Linkdn, Tumblr, Twitter and Instagram (had to use a picture of my dog to link it on that one)

Below are today’s notes from Gina Jackson’s Lecture, was great to see her again and she had some great information and what looks to be a fun live brief. Me and Jenny should be teaming up for this one, and thanks to MC all I can think of is the moonmins now, in Fact Jenny is buying the complete collection tomorrow.

I also hope I didn’t make too much of a fool around Gina, because I’ve seen her in the Industry for many years in magazines and the like I kind of end up with the same problem I have with celebrities and fumble my words and generally make myself a fool. That and I ended up choking on my own air during her talk. Talk about looking a muppet.


Next Gen Skills Academy.

Women in Gaming top 100.

Gender Balance.

Work Force survey.

Encourage Balance.

The Challenge

  • use a metaphore.
  • develop game idea into pitch
  • identify key game mechanic progression
  • As well as look and then formulate into pitch with 2 min video
  • include target audience, platform, budget and potential commercial model.

I wish I had utilised the time to interview Gina more also, I think she may have had some good information on how gaming culture has changed. If only I didn’t forget what I am saying around her, damn my fear of famous people.


Gaming culture specifically MMO gaming culture is an ever evolving creature with many faces, while one face can be inviting and helpful another can be menacing and spiteful, and others decidedly apathetic. It is the many heads of this Hydra that I wish to examine in detail from past to present, comparing and relating to real world society where similarities arise. This will involve looking at parts of cultural Elitism and the class system, groups and gangs, and people’s sense of entitlement.

I shall also be looking into how game’s acceptance in society has not only changed who plays games, but has also changed how some people view this change. Some are reluctant and what to keep what is “their” culture theirs, while others are glad of the influx of new friends into the fold. The flip side of this coin however is also those that have jumped on board and have the “I’ve arrived” attitude, this can be noticed sometimes in online shooters.

Race and Gender shall also play a part in this, with more gamers comes more genders and cultures to the table, I’m hoping to find out not only how the gaming culture is split gender and culture wise, but how the MMO culture reacts and acts, this will also relate to something else I wish to include, which is how people treat others in this virtual world and how they believe the lack of real world laws allows them to be racist and sexist and offensive with out much of a worry for the repercussions.

I have also started a survey campaign within many groups and social media links I have via survey monkey. This should Give a good deal of Primary information to analyse and build a solid foundation for future casting the subject matter.

Survey’s And Statistics

As Discussed last week, I have created two surveys for People to Fill in that should hopefully give me more information on how the MMO sub culture has developed and how it may further develop in future.

Below are the links to the Survey’s Results.

Hopefully I’ve linked them to enough groups to get a decent amount to work from. so far so good.  🙂

Changes for Better or for Worse?

It’s Interesting to see the Different Critical view points as to how the face of MMO gaming is going, there is a form of Elitism that sneaks into any changes that are made for ease of use or making things more playable for “Noobies”. Many are of two minds, some are dead against it and some embrace it, but it’s strange to see how many arguments are raised over mechanics that actually don’t make the game easier to play, but make it easier to cut out the middle man.

Take Dungeon Finder in Wow for instance, this provides players with a chance to find random people to play through the dungeons with, cutting out the constant message spamming of “LFG – Blackfathom Deeps”, and saving having to run to the dungeon or wait for people to arrive.

There are two sides to this, one that it has obvious benefits for being able to do dungeons, but the flip side is that some view it as taking a little away from the immersion of the Game world, the finding and meeting people in central hubs and towns and then traversing the world to get to the journey’s end, a lot like being in the Hobbit or some other famous fantasy adventure. It can have this effect, much like instant teleprting features in other games.

But the Argument could be made that if you really don’t like these additions,you don’t have to use them. It’s all swings and roundabouts. But the views can be quite acidic from some people and they view it as destroying “their” game. The Entitled nature of some of these can lead to heated debates and even arguments.

Where could this go in future as more and more players are flooding to such games, developers will start to make choices that make the game more “playable” than other MMOs, and this mentality can also then feed into the new mmo players creating a new form of elitism that is already rearing it’s head. Players that have only played games with said Improvements then vilify older games that have kept to the “if it’s not broke then don’t fix it” mentality.

I’m begining to wonder if the future of elitism in gaming is going to be a very dominant feature, also I feel like I may have an idea for the title of my Report, “NOOB The future of Elitism” or “Naturally Offensive Or Blunt” or maybe “From Noobie to Leet, the future of Entitlement”

I’m already immensely enjoying researching this, I really need to check if there are any books that would be appropriate reading for this subject. Maybe sharon could advise some Tomorrow.

Elitism Within Games Media

What has struck me as interesting, is that it’s not only the regular players in gaming that seem to have an elitist view on things. The games media can be biased towards one developer or another, and in some cases making assumptions about developers whilst putting others on pedestals.

Does the Hype of one game make people view one better than another, Like the points that were raised by the critic on the link below. Why was it that Bioshock (although one of my favorite games) viewd as incredibly revolutionary with choice making in games, when others have been using choices in games a lot longer. In fact with more choices, Maybe it’s the cultural references within it that make it stand out.

Why is calling your game “badass” viewed as so bad, surely have a love for you game is good no matter the choice of dialogue. And is it fair to assume that all games developers are uncultured and that one is far more intellectual than others because of the subjects they talk about, maybe it’s just different interests.

On the whole though I dissagree to some extent what the critic says, I think that the comments were taken out of context, and that in actual fact the journalist was just making reference to the fact that he was talking about things that not many they had interviewed before had.

Likewise for the reference to the choice compared to other games, other games have had choices, but to what extent do those choices effect the overall story in both those games and bioshock. Who knows where games journalism is going to go with elitism, there are certainly many more amateur critics like the one on the link below, who all may have many of their own views and dislikes.