I have purchased several books to read for CS, TheDesign of everyday things, invisible cities (although I think I have the wrong version of it) and a little gem I found in the book hive last week below.
The notes from last Wednesday’s lecture.
One of the tasks we were given on Wednesday was to research monument Valley, and from the main release trailer I discovered the behind the scenes trailer. This gives a nice bit of info on how small Indy teams work, and also how they wanted to create a game that was artistically pleasing.
One thing that has struck me though, is that the core game isn’t actually that far from the Idea I have been toiling with for BA4. It has the same explore and interact to change the world and progress through the story mechanic that I wanted, if a little different in mechanics to those of mine.